Hi guys..Iam really happy to present my new artwork.A villain mercenary character that i did for a portfolio piece.Inspired by a lot of concept arts and filling out all the pieces, I have decided to try this one out.This character was initially planned as an antagonist for another project that i am working on.But eventually it turned out to be a character on its own.
Concepting was initially done in Zbrush.Then later on retopologized and modeled in Maya.Textured in Substance painter and rendered in Arnold.Marvelous Designer was used for clothing and later on sculpted cloth details in Zbrush.The HDRI used was from PolyHaven.Check out the link here https://polyhaven.com/. For posing i needed to do a little bit rigging.it was a bit tough especially the hard surface parts.Not perfect but somehow managed.
If you guys enjoyed this,Pls like and leave a comment.
Mercenary_turn360
Shaded_turn360